post@utadmin~$

UTAdmin

By SarahRose on January 3, 2026

Building a Modern Admin Tool for Unreal Tournament 2004 on Windows Sometimes nostalgia meets modern development, and magic happens. That's exactly what happened when I decided to build UTAdmin - a complete administration solution for Unreal Tourname...
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post@pocketdigi-update~$

PocketDigi Update

By SarahRose on December 16, 2025

Hey everyone, Since launching PocketDigi, it’s been incredible watching you turn your Android phones and Bluetooth TNCs into portable APRS powerhouses in the field. We’ve seen setups at parks on the air (POTA), public service events, and field da...
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post@why-i-m-adding-rust-to-my-toolbox~$

Why I’m Adding Rust to My Toolbox

By SarahRose on December 13, 2025

I’ve long loved Flutter for building sleek, modern front ends, and Go for reliable, single-binary backends. But there’s a friction I kept bumping into: Python ended up being the “everything” language in my stack—useful, but not the one I ac...
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post@tiny-rust-tools-for-i3~$

Tiny Rust Tools for i3

By SarahRose on December 13, 2025

🛠️ Forging Tiny Rust Tools for a Smoother i3 Workflow If you’ve ever found yourself repeatedly killing processes from the terminal or opening a quick scratchpad to jot a thought, you know how little tools can make a huge difference in daily pr...
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post@how-i-found-30gbs-~$

How I Found 30GBs!

By SarahRose on December 10, 2025

There is a universal truth in mobile development: disk space is finite, and build artifacts are infinite. Recently, I hit that dreaded "Disk Space Low" notification. As a developer with dozens of Flutter prototypes, client projects, and half-finished...
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